“Commute” is a piece of interactive fiction I wrote to test out the capabilities of Twine, a program for writing interactive stories. I only scratched the surface – there are some spectacular games out there, like “KING OF BEES IN FANTASY LAND” and “Depression Quest,” and many more – that tell really great stories and play with the form and capabilities of interactive fiction. I don’t think this story does anything big with the form, but I’m happy with the way it came out.
You wake up.
Maybe that’s a little charitable. Your cell phone alarm goes off, and you have that panicked moment before you open your eyes where you realize that, yes, it is Monday morning. Whatever was left of your weekend energy drains out of you, and you feel like a limp piece of meat lying on a serving board. Well, tangled on a serving board, in wonderful, warm blankets. So soft. So comfy.
You roll over and squint at your cell phone. You have just enough time to shower, make coffee, eat a bagel, and get out to your car.