The wonderful Human Parts recently published this piece that I wrote about being like Samus Aran instead of Mario.
Metroid is all about picking up new skills, learning to use them, and then moving forward. You can’t just move forward blindly, because you’ll run into a wall. You have to take a step back, make yourself better, and then face the challenges that were stopping you in your tracks before.
Read “Life is One Giant Game of Metroid” at Human Parts
Driftmoon screenshot / Instant Kingdom
I haven’t played Driftmoon yet, but the RPG earned great acclaim since it was released earlier this year. Polygon has a great piece about the story behind the game – the story of married co-creators Ville and Anne Mönkkönen and how they came to work on the daunting project together:
This is a love story. It’s a tale about two people who meet, fall in love, share their lives and — through the seven-year making of a video game — find that the unique qualities which separate them as individuals are just as important as that which binds them together.
“A Game Development Love Story” by Colin Campbell